ABOUT
I am a Game Developer focused on gameplay systems and engine-level programming, with a strong background in C and low-level problem solving.
I primarily build technical prototypes and gameplay-focused demos using Raylib and custom tooling.
My work emphasizes data-driven systems, runtime tooling, and performance-aware design.
This profile serves as a portfolio of playable prototypes created to showcase my technical approach rather than finished commercial products.
WHAT YOU WILL FIND HERE
Each project published on this profile is:
Typical areas explored:
FEATURED PROJECTS
GAMEPLAY & SYSTEMS PROTOTYPES
MOBILE PROTOTYPE
TECHNICAL FOCUS
I am particularly interested in roles involving:
Technologies frequently used across projects:
NOTES
CONTACT