Husar
A downloadable game for Windows
Rhythm-based tactical game prototype.
Focused on managing a small raider squad under strict timing constraints synchronized with music.
Features:
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Custom gameplay systems implemented in C using Raylib
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Tight gameplay–music synchronization (turns aligned to musical beats)
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Squad formation mechanics enabling special effects (e.g. slow time, temporary immunity)
-
Custom level editor with music-driven levels (audio is preprocessed via an external Python tool)
This project is an early technical prototype created for portfolio purposes.
Controls:
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Each turn (one beat), each raider can move by one tile
-
Movement: Arrow keys
-
Select raider:
1, 2, 3, 4, 5, ... -
Jump:
Space
Menu:
-
Enter level number and confirm with
Enter -
Editor mode:
E
| Status | Prototype |
| Platforms | Windows |
| Author | Mateusz Pieszczek |
| Genre | Rhythm |
| Tags | 2D, Hand-drawn |



